The general flow of events in resource-based projects
are:
1.The teacher
determines the topic for the examination of the class.
2.The teacher presents
the problem to the class.
3.The students find
information on the problem/ questions.
The
students find information on the problem/ questions.
Inquiry- based or discovery approach is given importance in resource- based project. This requires that the students, individually or cooperatively with members of his group, relate gathered information to the “real world”. Finally, the process is given more important that the project product.
Web quest as a Resource
Three kind of skills/ abilities:
1. Analyzing –
distinguishing similarities and differences/ seeing the project as a problem to
be solved.
2. Synthesizing –
making spontaneous connections among ideas, thus generating interesting or new
ideas.
3. Promoting – selling of new ideas to allow
the public to test the ideas themselves.
Five Key tasks to develop creativity:
1. Define the
task. Clarify the goal of the completed project to the student.
2. Brainstorm.
The students themselves will be allowed to generate their own ideas on the
project. Rather than shoot down ideas, the teacher encourages idea exchange.
3. Judge the
ideas. The students themselves make an appraisal for or against any idea.
4. Act. The
student do their work with the teacher a facilitator.
5. Adopt
flexibility. The students should be allowed to shift gears and not follow an
action path rigidly.
Web-
Based Projects
- students can be made to create and post webpage on a
given topic. But creating webpages, even single page webpages, may be too sophisticated and time consuming for the
average student.